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vtmb be crux 1

Complete mod for: vtmb + unofficial patch 11.5rc9.5


With pdf manual, readme(s) and optional packages inside


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for vtmb + unofficial patch 11.5rc9.5



  • Added UI extra infos for Items, Objects, Armours, Weapons, Occult items, ...
  • More hard enemies. With increased disciplines too.
  • Improved logs, texts, emails, dialogues, descriptions... And many contents in game computers and player Haven(s) computer. Changed various passwords.
  • Added some NPC. And some other main NPC 'll increase your stats
  • Improved Hunter section. And added a relative Optional pack too.
  • Slightly improved final histories. Small changes in various maps. Lowered money amount.
  • Many new/better textures with high quality and details, and many in real HD too (objects, weapons, vehicles, art wall, items, ui icons, signs, ... And slightly improved some scenario, asphalt, doors, ...)
  • Various better skins for common/unique NPCs and Bosses
  • Optional packages inside, compatible with any version of VTMB and UP (and some mod): Anaconda, Taxi, Player's Skins, Soundtracks, Textures.
  • Pdf manual and readme(s) with info, tips, some image and more
  • Other ...

BLOODLINES EXTREME 1

BLOODLINES EXTREME 2

BLOODLINES EXTREME 3

BLOODLINES EXTREME 4






Vampire: The Masquerade: Bloodlines Also Turns 18; 5 Darkly Fantastic Mods For The Dead of Night

Vampire: The Masquerade: Bloodlines Also Turns 18; 5 Darkly Fantastic Mods For The Dead of Night

Feature

VTMB shares its 18th anniversary with Half-Life 2, so let's share the love and dig into some great mods for this sleeper-hit RPG, too!

World Of Darkness Announces New York By Night; 5 More Gothic VTMB Mods

World Of Darkness Announces New York By Night; 5 More Gothic VTMB Mods

Feature 8 comments

World of Darkness has announced a new live show with ties to VTMB, so here's five mods to play whilst you listen!

RSS Files
BLOODLINES EXTREME 1.86.3

BLOODLINES EXTREME 1.86.3

Full Version 12 comments

Complete mod for: vtmb + up 11.5rc9.5 plus installed -- with pdf manual, readme(s) and optional packages inside -- 1.05 gb

BLOODLINES EXTREME manual

BLOODLINES EXTREME manual

Guide 4 comments

Pdf manual -- infos about Bloodlines Extreme 1.86.3 -- it's inside the mod too -- 30.5 mb

BLOODLINES EXTREME 1.85.1

BLOODLINES EXTREME 1.85.1

Full Version 10 comments

[OBSOLETE, archived] Complete mod for: vtmb + up 11.5rc8 plus installed -- with pdf manual, readme(s) and optional packages inside -- 1.04 gb

Post comment Comments  (0 - 10 of 144)
Guest
Guest - - 693,485 comments

Is there an extensive list with all the changes to XP gained and also the changes to NPCs that increase stats for min-max players? The only thing stopping me from installing this awesome mod is that I will have no idea how to plan my character due to these changes.

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_xMAX_ Creator
_xMAX_ - - 311 comments

Well, just play it more than 1 time, as you did surely when you started for first times VTMB or any other game. But don't care so much...
Follow tips in manual (also about money). There is no list, because mod has always a lot of datas (manual, readmes, etc.) and I cannot write any change in detail, also about NPCs Anyway XPs are in ...\vdata\system\experience_table.txt file. (Eventually comparate it, but it 'll be difficult - or impossible - to "understand" because it needs a "global" vision of the game and also with other mod changes). But as I said... read some tip and follow your "instinct" too in game. About NPCs (and some item, etc) increasing stats, just enjoy the.. surprise :)

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Guest
Guest - - 693,485 comments

The experience_table file will certainly be helpful. Thanks a lot for that. Is there any file where I can also check which NPCs boost which stats?

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_xMAX_ Creator
_xMAX_ - - 311 comments

NP. About NPCs I don't remember all of them.. because I changed that many years ago. Maybe they are 3 or 4... You want to calculate too much :)
Just play and set points on some skill when you NEED REALLY it. And if you have BIG difficulties in BE, you find a solution in it also: replace the npcs templates (manual, Notes pag.2)

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Guest
Guest - - 693,485 comments

Thanks for being so responsive... And I loved your male tremere reskin ;-)

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_xMAX_ Creator
_xMAX_ - - 311 comments

Np, and about textures, skins, etc. I did the "max" for relative resolutions, minimum size with maximum quality/detail. If you find big problems, feel free to post, but possibly don't be guest. (When "guest", I could not speak too much -spoilers- about some feature. Being not guest, I can eventually answer in private too). Have fun.

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Guest
Guest - - 693,485 comments

Please, can you fix elevator's buttons?? Thanks.

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_xMAX_ Creator
_xMAX_ - - 311 comments

I guess you mean those buttons in Skyeline apt. I always considered them just a "little thing", but after your request I 'll fix them in next BE. Ciao
PS: don't be "guest", ty.
Added: the new BE is on. Have fun

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gtanushyam
gtanushyam - - 21 comments

xMAX, my query was why is Strauss awarding the Thaumaturgical talisman to every PC who destroys the gargoyle and does not spill the beans to Isaac Abrams? What use will the talisman be to a non-Tremere PC? Instead Strauss could just give the original gift (pearl of Dubai) or simply money.
Also the gifting of the Tremere haven I can understand, though Heather appearing in both the Downtown havens simultaneously is slightly bewildering, but why is Strauss accepting the non-Tremere PC as a member of the Tremere Pyramid as well? This is strictly non-canon as the Tremere never share their secrets with the other clans, unless a very high boon or reward is granted.

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_xMAX_ Creator
_xMAX_ - - 311 comments

Hello gtanushyam. Well... Strauss offers Haven, but only if you didn't betray him and that is not a little thing. And he is anyway "guilty" of something. Belonging to the Camarilla, he builds a Gargoyle (and we guess in a not necessary moment) creating problems also to another camarilla Baron (Isaac in HW). And not only. He doesn't say anything to him and mainly to the Prince. This is a real breakup of any code in Vampires clans. And for that, he reward you with an Haven. Just as... "a secret for a secret". Money (as your suggestion) was not enough, and it could seem like a.. "simple" corruption... And Pearl of Dubai is always in another part of game. About item.. player can just sell it if want. About Heather.. it's a false problem too, because you, as player, cannot be in 2 different places in the same moment. And anyway she, by default, "follows" always the player through the havens. Obviously I have not the "truth" about all this, but I think these changes are acceptable.
Thanks for your pondered comment and acumen.

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